This can be negated with fire resistance or Aja. Vampire players are weak to fire, and take 4 damage instead of 1 per fire hit. There are a few biomes safe for vampires to live in even at day time, each with distinct dangers: Additionally, capturing a village for vampires makes it safe to live in at day time, as a thick fog covers it. Houses built with glass ceilings will cause the sunlight to leak through and harm vampires.Ī player can craft a Sunscreen Beacon to protect themselves within a certain radius, but their active skills are still locked by the sun. Running under trees or sinking deep enough under water will protect the player from the sun. Starting at level 2, Vampire players start getting hurt by it as well, and this damage is heightened with each subsequent level. Vampire players gain weakness in the sun. There is a skill to reduce the rate of Thirst drain. As Vampires level up, they gain more Thirst points While this serves to make Vampires last longer without starving, it also makes them need more blood to start regenerating again. In addition to Blood Bottles, Human Hearts dropped by Vampire Hunters can also fill up the blood bar very quickly when eaten, but these are quite valuable for rituals, so their use as a food source is largely relegated to endgame play. Bottled Blood can transferred to blood containers or into an Altar of Inspiration. With an empty Glass Bottle in hand, excess blood drank can be bottled and stored. Tapping the V key will do a bite attack for a flat damage value, but no blood will be drank.
Vampire players can drink blood by holding the V key while facing passive mobs. Vampires have a Blood/Thirst meter instead of the typical hunger bar, meaning that they cannot survive by eating food like a normal player.